VFX Artist - The Sims - Electronic Arts Inc.
  • Vancouver, Other, Canada
  • via MindMatch.ai
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Job Description

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and dont settle for seeing the world only as it is, but strive to build a world as it could be.You will be reporting to the Development Director.Location (Hybrid): Vancouver, Toronto.We are looking for a VFX Artist to join our growing Maxis team and bring The Sims to life. You will work within our proprietary tools and systems using visual scripting to create whimsical effects to entice our players. You will help grow our VFX team by serving as an individual contributor in all things visual effects related. Often you will be the connective tissue piecing features together while making sure our performance targets are met.This is a 12-month contract role.Responsibilities:You will create stylized interpretations of real-world visual effects within the confines of real-time engine memory and performance constraintsYou will collaborate with the VFX team, Direction, and other cross-discipline partners to achieve the projects aesthetic visionYou will be contributing to the design and technical implementation of VFX from brainstorming through the testing and bug fixingAs a VFX Artist, you will assist with defining and setting priorities, contributing creative solutions to technical challenges and inspiring others through knowledge sharing and documentationOther duties as assignedQualifications:You have 3+ years of experience as a VFX Artist contributing to all phases of game production on a AAA titleYou have experience creating advanced real-time visual effects in Maya through use of particles, static and animated textures, lights, post processing, materials, meshes, and shadersYou have experience developing visual language across an ecosystem of effects, and working with engine lighting, post effects, and physically based shading modelsExperience with physics-based animation, impact interactions, destruction, and waterExperience creating 3D assets, materials, and hand painted textures in other packages (e.g. Photoshop, After Effects)Technical comprehension in relation to visual scripting environments such as Unreal Engines Niagara & Blueprints, Unitys VFX GraphExperience using GPU profiling tools such as PIX or GPADWorking knowledge of creating shaders within a Unity or Unreal shader graphVisit us at: https://www.ea.com/ea-studios/maxisBC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES• British Columbia (depending on location e.g. Vancouver vs. Victoria):º $89,300 - $123,000 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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