Technical Artist - Tools & Technology - Electronic Arts Inc.
  • Vancouver, Other, Canada
  • via MindMatch.ai
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Job Description

Fusion is one of several organizations within EA Studios that provides solutions to deliver games to millions of players around the world. With touchpoints across all titles and platforms, we work collaboratively to deliver direct impact to our players worldwide.The Tools and Technology Team within Fusion is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a unified passion for creating amazing content and experiences.The challenge ahead:As a Technical Artist II, you will support our Foundations and Technical Excellence pillar by utilizing a broad skillset to upgrade, extend, and support a variety of EA’s crucial content tools. You will partner with a Product Owner and Technical Director and collaborate with a talented development team. You will report to a Development Director.Day to day you will...Identify and solve complex, systematic problems in the domain of tools, pipeline, and workflow developmentPartner with artists and engineers to develop and improve user-friendly tools, efficient pipelines, and optimal workflows that aid in the development and iteration of game contentGather user requirements, design, implement, debug, test, and maintain quality codeOptimize existing codebases and workflowsCollaborate with our QA team to create and strengthen unit testing workflowsYou are/you have…3+ years of experience with developing content creation tools and/or workflowsIntermediate to advanced experience with PythonExperience with DCCs such as Houdini, MayaKnowledge of content creation (e.g. modeling, shading) and software engineering best practices (e.g. design patterns, object-oriented design)Experience creating and developing unit testsExperience working with artists, engineers, and content creatorsExperience creating comprehensive user documentationBonus if you have…Familiarity with game engines such as Unreal, Frostbite, Unity, etc.Experience with UI/UXExperience using USD-based workflowsExperience using GitBC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $96,400 - $133,900 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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