Senior Material Artist - Certain Affinity
  • Toronto, Ontario, Canada
  • via Whatjobs
CAD - CAD
Job Description

Senior Material ArtistWould you like to work on some of the greatest franchises in gaming history? What about working on our new original IP? Certain Affinity is the largest independent developer in Texas, based out of Austin, and we have a growing presence in Toronto, Canada. Our culture reflects the values and the vibrant nature of the cities we call home. This includes ​a commitment to evolution, diversity, excellence, and work-life balance. We are also excited to be the latest recipient of the Canadian Studio of the Year award. We're best known for co-developing numerous AAA FPS games, though now we are creating compelling new games of our own. We're always on the lookout for amazing talent to join our team.As a Senior Material Artist at Certain Affinity, you will work with a small team of Material Artists to create highly detailed materials assets, including textures, masks, and setting up shaders and maintaining material libraries for the game environments and other world assets.ResponsibilitiesCreate physically based Materials/Textures for use on props, environments, and characters with little oversight.Assist in material library creation and maintaining material pipelines.Collaborate with other artists to build and integrate assets into a visually consistent and highly immersive world.Match established art styles while helping improve visual direction.Mentor more junior artists on technique and processRequirementsPortfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques including tiled textures and 0-1 UV mapped assets. Assets must show strong attention to detail that focus on believability and overall composition.Solid technical understanding of PBR standards and surface/light interactions.Driven to learn new workflows, technologies, and techniques.Strong foundation knowledge in traditional arts.Strong knowledge of Unreal Engine 5.Very strong knowledge of Substance Designer and Substance Painter.Strong knowledge of Maya and/or another 3D modeling package.Good knowledge of Zbrush modeling.Solid understanding of color theory, and be able to create balanced and appealing color palettes.Must be punctual, diligent, articulate, and organized.Extra CreditExperience leading other artists.Shipped 2+ AAA title as an material artist.Experience using proprietary editors, software and tools.

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