Programmer (Engine) - Assassin's Creed projects - Ubisoft Entertainment
  • Montréal, Quebec, Canada
  • via JobMesh CA
-
Job Description

Programmer (Engine) - Assassin's Creed projects

Ubisoft Montreal strives to offer gamers an impressive visual experience, as well as incomparable level of immersion. The fluidity and vitality of our worlds make this experience even richer for our audience.

At Ubisoft, developing, optimizing and maintaining our game engines is an important task to stay on the forefront of technology. As an engine programmer, you'll be responsible for maintaining and optimizing the engine of one of our AAA games like For Honor, Rainbow 6 or Assassin's Creed, as well as developing future technologies.

What you'll do

  • Maintain and optimize the game engine to stay on the cutting edge of technology.
  • Compile and understand the project purpose, identify development needs, and assess technical feasibility.
  • Work with many teams to optimize interaction between various game engine systems.
  • Master low-level systems such as loading/streaming, memory management and platform-specific systems.
  • Share your knowledge with various studio teams and be a resource contact for programmers.
  • Analyze and debug simple and complex performance problems + propose well-adapted optimizations.

QUALIFICATIONS

What you bring

  • General understanding of modern game engine architecture
  • Knowledge of different hardware architectures (ex. Intel, AMD, Xbox, PlayStation, etc.)
  • Experience in C++ programming and knowledge of assembly language
  • Solid knowledge of multi-threaded programming and synchronization mechanisms
  • Can analyze and synthesize existing systems
  • Ability to solve complex problems in an optimal way
  • Computer science or computer engineering degree or equivalent training
  • Skillful debugging complex problems and optimizing memory and performance
  • Team spirit and good communicator

What to send our way

ADDITIONAL INFORMATION

What you bring

  • General understanding of modern game engine architecture
  • Knowledge of different hardware architectures (ex. Intel, AMD, Xbox, PlayStation, etc.)
  • Experience in C++ programming and knowledge of assembly language
  • Solid knowledge of multi-threaded programming and synchronization mechanisms
  • Can analyze and synthesize existing systems
  • Ability to solve complex problems in an optimal way
  • Computer science or computer engineering degree or equivalent training
  • Skillful debugging complex problems and optimizing memory and performance
  • Team spirit and good communicator

What to send our way

LET OUR TEAM MEMBERS TELL YOU ABOUT THEIR JOB

Developers have many technologies and tools at their disposal to build games, and game engines are at their core. Timothy Dansie, technical associate producer, explains how game engines work and which ones we use at Ubisoft.

Alexandru's journey: from Game Tester to IT teams

Machine Learning, Physics Simulation, Kolmogorov Complexity, and Squishy Bunnies

FAQ

We do not process open applications, you can find all our open positions on the Ubisoft Careers page by clicking on the ‘Search jobs’ button.

How can I check my application status?

You can check your application status by logging into your SmartRecruiters candidate profile (my.smartrecruiters.com)

At Ubisoft, everyone is welcome! We seek people passionate about their specialties, jobs or the entertainment industry in general.

#J-18808-Ljbffr

;