Intermediate/Senior Level Designer - UNREAL - Signal Space Lab Inc.
  • Montréal, Other, Canada
  • via Whatjobs
100 CAD - 125 CAD
Job Description

Full-time Company DescriptionSignal Space Lab is an interactive creation studio in Montreal, QC in Canada specializing in immersive XR entertainment, video games, and audio production. Our goal is to advance in the art of interactive media by imaging and producing original, innovative, and memorable experiences that materialized into sounds, visuals, and gaming environments. Job DescriptionWe are now on the lookout for a motivated Level Designer who thinks differently about entertainment, interactivity, and reality in general. SKILLS Expertise with the Unreal Video game engine. Strong scripting ability (Blueprint). Strong Environment/Layout creation and iteration skills. Ability to design and implement missions and objectives. QualificationsRole/Responsibilities: Create and maintain high quality Level Design and Mission Design Documents Creating level layouts from gray block geometry to polished form. Using the Unreal Blueprint tools to script triggers, combat, stealth gameplay, objectives and scripted events. Work closely with other designers and programmers/artists/animators. Qualifications 3+ years of game/level design experience plus a record of designing levels for successful, published software products. Experience as a level designer for published PC and/or Digital console titles. Experience developing levels for turn-based games or cover-based shooters a plus. Ability to analyze and adapt concepts based on feedback and round table discussion Additional InformationWork-life balance! Normal hours: 9:00am—5:00pm, with some flexibility (for overseas time zones). Remote and onsite work accommodations around the world. No crunch time 4 weeks paid vacation (1 week around the Winter Holidays) Personal days as needed by the team members. Being part of a multicultural team from 3 time zones (and counting). Our team is proud to accommodate creative decisions from each and every team member, you will have an influence on how the game you work on looks like.#J-18808-Ljbffr

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