Concepteurtrice Seniore De Systemes Senior Systems Designer Iron Man Job In Montreal

Concepteur.trice Sénior.e de Systèmes / Senior Systems Designer - IRON MAN - Electronic Arts Inc.
  • Montréal, Quebec, Canada
  • via MindMatch.ai
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Job Description

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)OurMotiveis to develop innovative action games set in iconic worlds where every player feels like the hero. Lets say that again—iconic worlds where every player feels like the hero.Our passion has taken us from imagining dogfighter pilots in Star Wars: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space. Currently, were working on two exciting projects, an original Iron Man action-adventure game and whats coming next for Battlefield.We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.Motive is looking for a Senior Systems Designer, who will focus on World Gameplay systems that can engage and empower players. You will report to the Lead Systems Designer, joining ourIron Man team.Responsibilities:With direction from design leadership, design and own various game systems, player interactions & activities and gameplay ingredients that will create and support an engaging Open World experience.Work with Gameplay Designers to ensure our systems and core gameplays complement and feed each other.Write design documents and communicate them to the team.Prototype, integrate and maintain features and content using Unreal Engine 5.Collaborate closely with the World, Level Design and Tech Design teams to ensure good communication and a top-tier player experience.Review the game against the design goals and identify issues and opportunities to improve the player experience.Support more junior designers, give and take feedback from across the team.Collect and use qualitative data (playtest, usability, and customer feedback) and quantitative data (telemetry and analytics) to inform your designs.Qualifications:5+ years of experience developing video games.Experience working on World systems, player interactions or Gameplay ingredients is a plus.Familiarity with advanced game engines like Unreal, Unity and others.Experience working hands-on with a game engine to implement your designs. Strong technical background is a plus.Knowledge of recent titles and trends in action games and RPGs and the ability to apply insights from them.

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