Concepteurtrice Declairage Seniore Declairage Senior Lighting Artist Battlefield Job In Montreal

Concepteur.trice d’éclairage Sénior.e d’éclairage / Senior Lighting Artist - BATTLEFIELD - Electronic Arts
  • Montréal, Quebec, Canada
  • via All The Top Bananas
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Job Description

Our

Motive

is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space. Currently, we're working on two exciting projects, an original Iron Man action-adventure game and what's coming next for Battlefield. We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players. Motive is looking for a

Senior Lighting Artist

to work on the Battlefield Franchise. Responsibilities: Reporting to the Art Director, you will partner with the Directors, Lead Artists, Designers, and Engineering Teams to create high-quality lighting. Create in-game lighting using EA's proprietary game engine, according to the agreed design and within the constraints of the target hardware and software. There is an emphasis on knowledge sharing between different teams throughout EA's studios. Work with Development Directors to map out Lighting development from pre-production to production; review feature designs, create asset lists, provide estimates, identify requirements. Partner with Art, Tech Art, and Engineering teams to develop the next-gen lighting solutions into a production pipeline. Expert-level knowledge of real-time lighting tools and techniques. Experience with the HDR lighting and Physically Based Pipeline to build high-definition materials/lighting. Artistic sensitivity and understanding of color and lighting theory to guide composition and support storytelling. Work with creative leadership to support the art direction through the development of lighting direction. Work with Design departments to create lighting workflows that support gameplay goals. Excellent experience troubleshooting technical issues associated with rendering and lighting performance, tools, and pipelines. Requirements: Shipped titles as a lighting artist with 3+ years of experience in software game development. Build high-quality lighting, respecting performances and the platform's constraints. Knowledge of Color management and color grading pipeline. Experience with character lighting, environment lighting, and time of daylighting. Knowledge of colour theory, composition, lighting principles, and visual shaping.

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